Notes

  1. arookiemistake reblogged this from nocturnalreview
  2. nocturnalreview reblogged this from cmeinke
  3. nuclearpidgeon reblogged this from spime and added:
    Now that’s cool. Can’t believe it actually goes down...‘office floorplan’ level
  4. woody reblogged this from pegobry
  5. davesparks reblogged this from matarua and added:
    Weird, *just last night* I was thinking how awesome it would be to see a port of Sentinel for the iPad. I played mine on...
  6. pegobry reblogged this from joeconyers and added:
    WOAH. Uplink! That was one of my favorite games back in the day!
  7. joeconyers reblogged this from smartercities
  8. wordstudio reblogged this from smartercities
  9. smartercities reblogged this from quietbabylon
  10. cmeinke reblogged this from spime and added:
    (via quietbabylon)
  11. un reblogged this from spime and added:
    (via quietbabylon) I do this in my dreams.
  12. matarua reblogged this from dvint1 and added:
    via // dvint1: This is the same technique that the game The Sentinel used to generate 10,000 Solid Rendered 3D levels on...
  13. dvint1 reblogged this from spime and added:
    design textures, level layouts, models, animations and sound, it managed to fit an entire first-person shooter videogame...
  14. anechoicchamber reblogged this from spime and added:
    (via quietbabylon)
  15. spime reblogged this from quietbabylon and added:
    programming technique where pseudorandom number generators are fed into an algorithm,
  16. quietbabylon posted this

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