is sim city 4 still making us stupid? | Human Transit

Long ago I did a post on my memories of the original Sim City, which I played a bit in the 1990s until I’d hammered its limited possibilities to rubble.  My impression looking back was that despite a minimal transit option, Sim City encouraged us to think in terms of 1960s city planning: rigid separation of commercial, residential, and industrial zones, and a car-based approach to transport supplemented by rail only at very high densities.

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Sim city logoLately I’ve played a little withSim City 4 including its “Rush Hour Expansion Pack.”  Given that I have a fulltime job plus a book to write, this was a perilous lapse, but I’m relieved to report that the game spat me out within just a few days, uninterested in playing further, and not just because it crashed my MacBook a few times. 

Has Sim City 4 really improved the range of cities that we’re allowed to envision?  Certainly, its small grid squares allow the creation of neighborhoods that feel more “mixed use.”  The Rush Hour module also allows you to look in more detail at the travel choices of your simulated residents. 

But a few things are still not good, and one thing is actually worse than in the 1990s version.

What’s worse is that buildings must now have orientations toward a particular street.  A building that can be accessed from several directions is deemed impossible.  A building that loses the street it’s “facing” dies even it it still has access on another side.  And the simulated travel patterns assume that everyone goes through each building’s front door, even when the “building” is a shopping mall, university or stadium.  (And even though the stadium has only one door, nobody ever gets hurt in a crush of stampeding fans.)

From a transit standpoint, the greater irritant is that while many new modes of transit are now provided for, you still don’t control transit service, and the prevailing assumption is that creating transit infrastructure — wherever you find it convenient — will cause useful service to exist.  A SimCity model of the Bay Area, for example, would leave the user clueless about the difference between BART (every 20 minutes or better) and Caltrain (every two hours at off times).  Both have rails, so what’s the difference?

IBM CityOne Trailer: A Smarter Planet Game 9/24 (via IBMCityOne)

CityOne allows business and civic leaders to simulate how they can apply technology concepts in new and innovative ways to solve the problems facing their cities and businesses.

The initial version of the game will showcase nearly 100 innovative technology solutions in the water, energy, retail and banking industries and demonstrate how these technologies can address the issues facing businesses and cities today and in the future. Many of these solutions feature leading IBM analytical and collaborative technologies such as business process management, customer portals, and data analytics.

Although this game is neither equivalent to a Sim City 5 nor an urban planning tool (as it does not feature any geographically specific data), this free serious game is meant to explain how select industry solution systems interact, build on one another, and affect change in industries. The game also is a conversation starter on how industries can evolve.

smarterplanet:

IBM  Plans ‘Serious’ Sim City — InformationWeek
IBM said Monday that it plans to offer a SimCity-style online game that urban planners, students, academics, and others can use to learn more about urban sprawl and how to combat its negative effects on the environment. IBM called its CityOne simulation a “serious game” that can help users “discover how to make their cities and their industries smarter by solving real-world business, environmental, and logistical problems.” 

smarterplanet:

IBM Plans ‘Serious’ Sim City — InformationWeek

IBM said Monday that it plans to offer a SimCity-style online game that urban planners, students, academics, and others can use to learn more about urban sprawl and how to combat its negative effects on the environment. IBM called its CityOne simulation a “serious game” that can help users “discover how to make their cities and their industries smarter by solving real-world business, environmental, and logistical problems.”